Sims 3 reshade11/29/2023 ![]() This is such a lightweight and fast shader to use you can even switch LUTs quickly depending on the world you’re using, to suit the time of day, the season, or whether indoors or outdoors. ![]() In-game, enable the MultiLUT shader and then select from the drop-down menu whichever LUT you want to use. Post-4.0 you simply need to copy the sections above (copy them directly from the shader to ensure you keep the correct formatting) and paste them over their respective sections in your current shader. It is possible the MultiLUT shader hasn’t changed a considerable amount between ReShade revisions, so it might work for anything 3.x. NOTE: If you are using ReShade 3.4.1 you do not need to edit anything, just download the shader I’ve included. The names above are the ones I’ve chosen for this MultiLUT atlas. The names can be whatever you want as long as there are an equal number to the number of LUTs in your atlas. Here, ui_Items should be edited to include the names of all the individual LUTs in your MultiLUT atlas. #define fLUT_TextureName “amoebae_fullbloom_multilut.png" = 0 If you compare my file to an original MultiLUT.fx shader you should be able to spot the differences. The two topmost sections are the ones you need to edit/include. You can, however, copy & paste the required sections from it into newer MultiLUT.fx shaders. The MultiLUT.fx shader included is for ReShade 3.4.1. Keep a copy of your original file somewhere safe.
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